Please recommend any resources/tools you can about learning more about:
- Game Dev (Have some prior experience)
- Programming (Less than a year of Software Engineer experience)
- Storytelling (Environmental, Spoken Implied, Etc)
- Communication
- Team/Studio Creation/Management/Growth
- Physics
- Concept Art Direction
- Art
- Animation
- RTS Specific Dev.
I do not plan to do this all alone but would like to give these projects a good start by setting up the underlying systems well.
I can search all the above but who knows maybe some of you have tips and tricks/resources that others don’t know about
Also, open to any suggestions for the fangames and want to grow them with the community so let me know!! Looking to build out and implement features wanted by the fans for the fans
Currently building out pre-production for the games, documentation, overall roadmap, projects websites, community servers on Stoat, Forgejo for version control, personal account for contacting me on Mastodon mainly, volunteer team for various aspects, covering project updates here on Lemmy/Mastodon/Peertube/etc
Taking various aspects of inspiration from StarCraft and Age of Empires Series for Fallout RTS, and Elder Scrolls RTS (Especially campaigns). Looking at other RTS games for more inspiration as well such as Empire Earth, Star Wars: Empire At War, Star Wars: Galactic Battlegrounds, Halo Wars, Warcraft, and Command & Conquer. Open to any suggestions for anything to look at systems, visuals, audio, story, etc wise to make them better overtime
See if the SkyBlivion or SkyWind teams have assets you can use.
Would definitely be useful I’ll ask them right now. Appreciate the suggestion slazer!