Cain appreciated the performances and storytelling, but singled out how the show nailed the Fallout “vibe” as its biggest achievement. “I was just looking at all the props,” he said of one scene. “I realized after a few minutes went by that I had not followed the dialogue at all, because I was so engrossed by it visually.”
On a more sour note, Cain took time to address the way fans of the series can behave poorly online, particularly regarding any perceived rivalry between Fallout entries developed by Bethesda (3, 4, and 76), and those from Interplay, Black Isle, and Obsidian (1, 2, and New Vegas). Cain spoke positively of Todd Howard, and said that “Some of the stuff you [series fans] say online is so off.” See also: the debate about whether the show somehow overrode or ignored the events of those non-Bethesda games, which has since been denied by a senior developer at the studio.
Why are people upset about Bethesda? You mean because of the Microsoft acquisition?
Probably thr fact they’re still releasing things on the same dates engine with the same formulaic stories without any new innovation for decades.
I swear the problem is the Bethesda old guard, its pretty clear they want to make semi-linear or adventure games but are pigeonholing themselves into making making big open world games. Also I suspect they have a too many cooks situation going on, they need to break up their main studio into smaller teams who work on multiple smaller projects at once.
It is not the same engine but a ever evolved one. Saying that it is the same engine would be like saying that UE5 is the same engine as UE1
Fallout in their hand isn’t up to the standard of hard-core fans, and also due to FO4’s dialog system, and the technical issue with 76.
…Bethesda is a terrible developer and producer with a few good games under its belt that make people really dedicated to it— and I don’t super blame those people. It would be like if half of Zelda games were buggy and unfun and amateur and kinda-ugly trash— and so were most of their other first-party was too— but those three or four great Zeldas and two or three good Marios made people huge fans of the company. Or it would be like, you know, CD Projekt Red making one— maybe two— games so great that people decided all their other games must be great by default even when they’re not (which, well, yeah).