inclementimmigrant@lemmy.world to Games@lemmy.worldEnglish · 2 months agoHelldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months'www.pcgamer.comexternal-linkmessage-square127linkfedilinkarrow-up1504arrow-down113cross-posted to: pcgaming@lemmy.ca
arrow-up1491arrow-down1external-linkHelldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months'www.pcgamer.cominclementimmigrant@lemmy.world to Games@lemmy.worldEnglish · 2 months agomessage-square127linkfedilinkcross-posted to: pcgaming@lemmy.ca
minus-squarekilleronthecorner@lemmy.worldlinkfedilinkEnglisharrow-up2·2 months agoDescribing design problems and attributing them to “bad code” is part of the problem tbh. The issue in your example started long before any code was written.
Describing design problems and attributing them to “bad code” is part of the problem tbh. The issue in your example started long before any code was written.