The real point where this argument falls apart is that modern AAA games almost exclusively use TAA, which ruins graphics. Iām so sick of shadows blurring and everything looking terrible and people saying itās next level.
This is very weird and I am pretty sure it can be traced to some influencer ranting about something somewhere and I genuinely donāt have the energy to go trace it back.
If you are suggesting that I got this position from listening to an influencer, Iām afraid not. I earned this opinion through my own efforts.
I had three computers in a row experience horrible shadow blurring and nothing seemed to fix it. I spent maybe 100 hours meticulously troubleshooting what the hell was wrong before asking a computer savvy friend to come over and take a look, and he was just like āOh, thatās just TAA, everyoneās computer looks like that.ā And lo and behold, if you turn anti-aliasing off, it disappears.
It turns out everyone sees the same thing in almost every game, but until you notice it your brain just filters it out. In many modern games they donāt even give you the option to turn it off. I would have started a hate movement myself, but found out a r/fucktaa community already existed. No lemmy equivalent yet, I believe.
FWIW, itās hard to tell from gifs, but that amount of ghosting and frame-blending is neither TAA nor a normal thing that is happening on everybodyās computers without them noticing.
Iām not entirely sure of whatās going on there, but your ācomputer savvy friendā was not right.
Thanks for the source, though. I had been noticing a bunch of people being simultaneously unclear about the difference between temporal antialiasing, temporal upscaling and antialiasing while somehow being extremely opinionated about it and I had no idea how it was going viral. ār/fucktaaā goes some ways towards explaining it. Also why this is probably going to get even more annoying over time as people latch on to yet another random bit of misinfo and run with it.
If those examples are really from your PC I am kinda curious to know what the hell is going on, though. What GPU are you using? Given the way youāre talking about it Iām assuming you arenāt running any custom post-processing via ReShade or any mods or anything like that?
If you had bothered to actually read my post you would realize that I found the sub after the fact.
FWIW, itās hard to tell from gifs, but that amount of ghosting and frame-blending is neither TAA nor a normal thing that is happening on everybodyās computers without them noticing.
This is both reproducible and repeatable. I can reliably make it happen in several games, and it goes away completely when I turn off TAA in all cases. It has done this on all 3 of my previous computers, and it happened on two of my friendās (who insisted it did not) computers when checked. Iām not running any custom post processing. All of our cards were Nvidia, so itās possibly an Nvidia only thing, but even then the point stands.
Iām much more inclined to believe the effect Iāve done my due diligence to investigate is real, and that itās simply too mild in most cases for people to notice, than believe some rude stranger with an uninformed ānu uhā and nothing else.
If you put some of that effort you put into sounding right into actually being right, you can find many clips of the same effect on youtube.
Itās not āan Nvidia-only thingā. Itās not a thing at all.
I mean, ghosting artifacts are a thing. Normally not a TAA thing, they are typically a problem with older upscaling methods (your FSR 1s and whatnot). You caaaan get something like that with bad raytracing denoising, but it doesnāt look like that. And your examples are extreme, so itās either an edge case with a particular situation and a particular configuration or something else entirely.
This is one of those wild claims that become hard to disprove by being so detached from reality itās hard to start. How do I disprove that hundreds of millions of people who have been gaming in games using TAA for about a decade arenāt constantly ignoring vaseline-smeared visuals on par with the absolute worst artifacts of early DLSS? I mean, I can tell you I played multiple games today and none of them do that, that Iāve played a ton of Cyberpunk and it doesnāt do that and that this is not the default state of a very well understood piece of technology.
It feels weird to even try to be nice about it and bargain. You MAY have stumbled upon a particular bug in a particular config or a game. You MAY be just mistaking āTAAā for temporal upscaling and just using some weird iteration of it in a worst case scenario. I mean, if youāre not outright trolling I can see what you call ātoo mild in most casesā just being some DLSS ghosting and youāre just lumping several things that cause ghosting as āTAAā. But all that is just⦠too much credit to the idea, if Iām being honest.
Iād still ike to know what specific GPUs youāre using and how you set up the games when it āhappenedā in all those computers. Direct video capture wouldnāt be a bad idea, either. I donāt know why Iām even entertaining this as anything other than some weird videogame iteration of flat earth stuff, but Iām still fascinated by how brazen it is and kinda want to know now.
It feels weird to even try to be nice about it and bargain.
This is you being nice?
The issues with TAA are so widely known, Iām surprised you can be ignorant of them. People in the know generally acknowledge it, but consider it worth the downsides for efficient AA. 99% of the time the effects are much less severe than what I posted, as I had to put in effort to find a moment to illustrate what was happening to diagnose it, but once you see it you canāt unsee it.
Essentially itās like if I was talking about screen tearing, and you were arguing that screen tearing didnāt exist because āhundred of millions of peopleā werenāt experiencing it. Most people donāt even notice the screen tearing until you tell them itās happening. The TAA blurring is even harder to spot. Also, people ARE experiencing the blurring, which is why enough people talk about it to annoy you. They also have documented evidence of the exact same thing Iām talking about, if you actually cared to look.
To be honest Iām not convinced youāre here in good faith and not to troll me, so Iām going to block you and move on. If you actually are curious, google āwhat are the issues with TAAā and plenty of people will have clips just like mine taken with capture software with their specs and settings listed.
No, there are definitely tradeoffs with TAA. Just⦠not extreme ghosting trails like the stuff you posted unless something is kinda glitchy. Which is where the weird layers of misinformation seem to be creeping out. You have a layer of people talking about how they find soft looking TAA images annoying and what seems to be an expanding blob of people attributing a whole bunch of other stuff to the thing as if it was the standard, which it absolutely isnāt.
FWIW, I took a peek at that subreddit and itās mostly relatively informed nerds obsessing over maxing out for a specific thing (edge sharpness, presumably) over anything else. I was pleasantly surprised to see theyāre not as much of a cultish thing where soft edges or upscaling are anathema and instead they mostly seem interested in sharing examples of places where temporal upscaling works better/worse than TAA.
Most of them are doing so in video so compressed itās impossible to tell what looks better or worse at all, but hey, itās at least not entirely delusional.
Thatās a very random question asked in a very random place.
I donāt know, what year are we on and how am I feeling that day? Iāve played thousands of games, āmy favoriteā is entirely meaningless.
Currently Iām trying to find time to get through Expedition 33, I just found out that there is apparently a Tetris the Grand Master 4, so Iām messing around with that. Iāve booted up Capcom Fighting Collection 2, I am staring at the 80 bucks price point on Doom Dark Ages and reminding myself I wonāt have time to play that for at least a few weeks and I should wait. Steam says my most played games are Metaphor Re: Fantazio, Dragon Ball FighterZ, Street Fighter 6 and Metal Gear V. Nintendo says it is Breath of the Wild. I have 100%-ed the Insomniac Spider-Man trilogy twice. I can beat Streets of Rage 2 in speedrun-worthy times and Iāve played through a bunch of 4.
This is not a question, itās an existential crisis.
It might be less strange than you think. Iād like to clarify that Iām not trying to take away your gamer creds or anything.
I just wanted to know where your style was, if you had a preference for a certain type of graphical design, but it seems like youāre very widespread in interests with a (current) leaning towards modern games. I havenāt personally tried any of the games on your list because I canāt run them but they should be fun
Somebody once told me about cinephiles that āsome people really like movies, other people really like the movies they likeā.
I like games, man.
There are very few types of games I outright reject. At most Iāll tell you Iām pretty antisocial and I donāt like multiplayer stuff as much, but itās not a hard rule.
The real point where this argument falls apart is that modern AAA games almost exclusively use TAA, which ruins graphics. Iām so sick of shadows blurring and everything looking terrible and people saying itās next level.
This is very weird and I am pretty sure it can be traced to some influencer ranting about something somewhere and I genuinely donāt have the energy to go trace it back.
If you are suggesting that I got this position from listening to an influencer, Iām afraid not. I earned this opinion through my own efforts.
I had three computers in a row experience horrible shadow blurring and nothing seemed to fix it. I spent maybe 100 hours meticulously troubleshooting what the hell was wrong before asking a computer savvy friend to come over and take a look, and he was just like āOh, thatās just TAA, everyoneās computer looks like that.ā And lo and behold, if you turn anti-aliasing off, it disappears.
A couple of examples I took while troubleshooting: https://imgur.com/a/cqdgIRq https://imgur.com/a/x6mTKx0
It turns out everyone sees the same thing in almost every game, but until you notice it your brain just filters it out. In many modern games they donāt even give you the option to turn it off. I would have started a hate movement myself, but found out a r/fucktaa community already existed. No lemmy equivalent yet, I believe.
Aaaand there we go. Subreddit it is.
FWIW, itās hard to tell from gifs, but that amount of ghosting and frame-blending is neither TAA nor a normal thing that is happening on everybodyās computers without them noticing.
Iām not entirely sure of whatās going on there, but your ācomputer savvy friendā was not right.
Thanks for the source, though. I had been noticing a bunch of people being simultaneously unclear about the difference between temporal antialiasing, temporal upscaling and antialiasing while somehow being extremely opinionated about it and I had no idea how it was going viral. ār/fucktaaā goes some ways towards explaining it. Also why this is probably going to get even more annoying over time as people latch on to yet another random bit of misinfo and run with it.
If those examples are really from your PC I am kinda curious to know what the hell is going on, though. What GPU are you using? Given the way youāre talking about it Iām assuming you arenāt running any custom post-processing via ReShade or any mods or anything like that?
If you had bothered to actually read my post you would realize that I found the sub after the fact.
This is both reproducible and repeatable. I can reliably make it happen in several games, and it goes away completely when I turn off TAA in all cases. It has done this on all 3 of my previous computers, and it happened on two of my friendās (who insisted it did not) computers when checked. Iām not running any custom post processing. All of our cards were Nvidia, so itās possibly an Nvidia only thing, but even then the point stands.
Iām much more inclined to believe the effect Iāve done my due diligence to investigate is real, and that itās simply too mild in most cases for people to notice, than believe some rude stranger with an uninformed ānu uhā and nothing else.
If you put some of that effort you put into sounding right into actually being right, you can find many clips of the same effect on youtube.
Itās not āan Nvidia-only thingā. Itās not a thing at all.
I mean, ghosting artifacts are a thing. Normally not a TAA thing, they are typically a problem with older upscaling methods (your FSR 1s and whatnot). You caaaan get something like that with bad raytracing denoising, but it doesnāt look like that. And your examples are extreme, so itās either an edge case with a particular situation and a particular configuration or something else entirely.
This is one of those wild claims that become hard to disprove by being so detached from reality itās hard to start. How do I disprove that hundreds of millions of people who have been gaming in games using TAA for about a decade arenāt constantly ignoring vaseline-smeared visuals on par with the absolute worst artifacts of early DLSS? I mean, I can tell you I played multiple games today and none of them do that, that Iāve played a ton of Cyberpunk and it doesnāt do that and that this is not the default state of a very well understood piece of technology.
It feels weird to even try to be nice about it and bargain. You MAY have stumbled upon a particular bug in a particular config or a game. You MAY be just mistaking āTAAā for temporal upscaling and just using some weird iteration of it in a worst case scenario. I mean, if youāre not outright trolling I can see what you call ātoo mild in most casesā just being some DLSS ghosting and youāre just lumping several things that cause ghosting as āTAAā. But all that is just⦠too much credit to the idea, if Iām being honest.
Iād still ike to know what specific GPUs youāre using and how you set up the games when it āhappenedā in all those computers. Direct video capture wouldnāt be a bad idea, either. I donāt know why Iām even entertaining this as anything other than some weird videogame iteration of flat earth stuff, but Iām still fascinated by how brazen it is and kinda want to know now.
This is you being nice?
The issues with TAA are so widely known, Iām surprised you can be ignorant of them. People in the know generally acknowledge it, but consider it worth the downsides for efficient AA. 99% of the time the effects are much less severe than what I posted, as I had to put in effort to find a moment to illustrate what was happening to diagnose it, but once you see it you canāt unsee it.
Essentially itās like if I was talking about screen tearing, and you were arguing that screen tearing didnāt exist because āhundred of millions of peopleā werenāt experiencing it. Most people donāt even notice the screen tearing until you tell them itās happening. The TAA blurring is even harder to spot. Also, people ARE experiencing the blurring, which is why enough people talk about it to annoy you. They also have documented evidence of the exact same thing Iām talking about, if you actually cared to look.
To be honest Iām not convinced youāre here in good faith and not to troll me, so Iām going to block you and move on. If you actually are curious, google āwhat are the issues with TAAā and plenty of people will have clips just like mine taken with capture software with their specs and settings listed.
No, there are definitely tradeoffs with TAA. Just⦠not extreme ghosting trails like the stuff you posted unless something is kinda glitchy. Which is where the weird layers of misinformation seem to be creeping out. You have a layer of people talking about how they find soft looking TAA images annoying and what seems to be an expanding blob of people attributing a whole bunch of other stuff to the thing as if it was the standard, which it absolutely isnāt.
FWIW, I took a peek at that subreddit and itās mostly relatively informed nerds obsessing over maxing out for a specific thing (edge sharpness, presumably) over anything else. I was pleasantly surprised to see theyāre not as much of a cultish thing where soft edges or upscaling are anathema and instead they mostly seem interested in sharing examples of places where temporal upscaling works better/worse than TAA.
Most of them are doing so in video so compressed itās impossible to tell what looks better or worse at all, but hey, itās at least not entirely delusional.
Whatās your favorite game? Realistic graphics or otherwise
Thatās a very random question asked in a very random place.
I donāt know, what year are we on and how am I feeling that day? Iāve played thousands of games, āmy favoriteā is entirely meaningless.
Currently Iām trying to find time to get through Expedition 33, I just found out that there is apparently a Tetris the Grand Master 4, so Iām messing around with that. Iāve booted up Capcom Fighting Collection 2, I am staring at the 80 bucks price point on Doom Dark Ages and reminding myself I wonāt have time to play that for at least a few weeks and I should wait. Steam says my most played games are Metaphor Re: Fantazio, Dragon Ball FighterZ, Street Fighter 6 and Metal Gear V. Nintendo says it is Breath of the Wild. I have 100%-ed the Insomniac Spider-Man trilogy twice. I can beat Streets of Rage 2 in speedrun-worthy times and Iāve played through a bunch of 4.
This is not a question, itās an existential crisis.
It might be less strange than you think. Iād like to clarify that Iām not trying to take away your gamer creds or anything.
I just wanted to know where your style was, if you had a preference for a certain type of graphical design, but it seems like youāre very widespread in interests with a (current) leaning towards modern games. I havenāt personally tried any of the games on your list because I canāt run them but they should be fun
Somebody once told me about cinephiles that āsome people really like movies, other people really like the movies they likeā.
I like games, man.
There are very few types of games I outright reject. At most Iāll tell you Iām pretty antisocial and I donāt like multiplayer stuff as much, but itās not a hard rule.