There’s just something so nice about prerendered games, they look so crisp and just pop on the screen chefs-kiss This is lineage 1 a korean mmorpg I’ve been playing on a private server. I’m planning on downloading diablo, diablo 2, and fallout to keep scratching this itch.

  • CrawlMarks [he/him]@hexbear.net
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    15 hours ago

    Diablo and star craft I dunno what the effect is specifically but the units looks like toys and that is rad. Baldur’s gate had a bit of thsinas well. Is it just set direction? In a design sense what factors combine to give it that look? I don’t think I have ever come close to figuring it out.

    • Frivolous_Beatnik [comrade/them, any]@hexbear.net
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      13 hours ago

      Often times developers would model units & characters physically in clay, rotate them to capture pics from each angle for isometric projection, digitize them & make sprites out of them. They look like toys because they’re basically actual toys! I think Diablo & Starcraft used digital 3d models turned into 2d sprites though, rather than actual models.

      • CrawlMarks [he/him]@hexbear.net
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        6 hours ago

        The fuck you say? There is a timeline where we could have had actual little diablo 2 sculpture models as treats? And we missed out? I am crestfallen. I would have lost my shit for a little toy quillbeasr back in the day

    • Z_Poster365 [none/use name]@hexbear.net
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      15 hours ago

      BG3’s environments are so densely detailed and include so much verticality that it feels diorama-like. The camera controls add to this feeling, as you can zoom way out and rotate around from every angle and see “cut-outs” of the verticality from the side with x-ray