Releasing on schedule again! Improved signs, item frames and maps will let you put whatever you need on display, mob spawning and structure generation should work better than before, multiple optimizations and reworks should make the experience smoother than ever, and you can behold the new textures and enjoy the improved sound effects by sitting or laying on the ground! And there’s more.

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  • MickeyMice@lemm.ee
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    3 days ago

    This update is great and im realy glad new people are working on the game. Maps and cartography table were something that i wanted most to be updated and to be able to make great world map. 😀

    But as much as i couldnt beleave my eyes when i saw that cartography table was updated i was soon desapointed to find out that they are not working as they should, and therefore purpose is kind of missed.

    First, maps need to be able to be zoomed out more like they are in minecraft, and second they must not owerlap. In minecraft ewery map (we are talking about most zoomed out ones) has its own big sqyare. So if you stand somwhere and make map it will be map of that one big sqare that you are standing in, and if you want to make diferent map you need to go to the border of that square, cross it so you get out of that sqare and basicly enter the next one, and than when you make a map it will be the map of that next sqare. So when you put those two maps next to eachother they perfectly mach and extend one another. And thats how you make world map that can be big as much as you want.

    But in voxelibre unfortinatly they dont work the same way. When you make a map it simply puts you in the centar of the map ewery time and drws the eria around you. So if you move in some direction and make another map it will be part of the first map and part of some new eria. Thats why that map will not mach with the first one in any way, so if you put them next to eachother they will not extend. Therefore you cant make large world map which is the point of whole thing…

    If you want them to extend perfectly you would need to count exact posicion and count perfect number of blocks to mach them which noone will do realisticly…

    But now that im thinking about it if i can count just once how many blocks it draws on the map from center to the edge than it would be simple math on calculator to count exact block that i need to stend on when creating next map to make tham extend perfectly. And i dont need to count in the world to find that block i can just use the f5 menu to see when i run into that exact block. So meaby it isnt imposible to make world map in this way. But nonthelast i think it should work diferently and maps should be bigger when zoomed out to the max. This update is great and i love it, just wanted to point that out. And i hope new update comes soon to change that, and to make maps even greater. 🙂