- cross-posted to:
- cyberpunk2077@lemmy.world
- cross-posted to:
- cyberpunk2077@lemmy.world
Good that they actually rolled out update, not only announced it.
When had this ever been an issue?
This article said:
Developer CD Projekt Red announced on Monday its plans to hold a stream on Tuesday, December 10 to announce its plans for Cyberpunk 2077 Update 2.2.
Ah, I misunderstood what you meant. I took that to mean they had previously announced an update and then rolled it back, which would be news to me.
Damn, that was a chonky update. 17GB download, 85GB of files touched.
Did they add infinite dash jumping back?
I loved the game when it first came out and decided to play again recently with the DLC and this patch is right in the middle of that run and I absolutely love the game all over again, but… Seriously? A bunch of photo mode crap? My biggest feature wish in this game is to be able to unbind the photo mode button.
Not everything is for you.
I for one love photo mode, I take dozens and dozens of photos on most locations im doing gigs, it’s like a vlogger merc roleplay, so I appreciate the updates
Same here. My main wish for photo mode was more expressive body language choices, different, more naturalistic poses. Aiming option when a weapon is in hand. None of that was included unfortunately.
You can unbind the photo mode button. It’s in settings.
Are all the bugs gone yet?
are all the bugs ever gone from any game?
Well, I just played through Star Wars Outlaws and I didn’t have a single problem. I’m sure someone discovers bugs in the most stable games, but most games don’t have noticeable bugs years after release.
Man, whatever universe you’re from, I wanna go there, since it sounds nice. I know you’re not from this universe, because if you were, everything you just said would be total bullshit.
I’m sorry you have so many problems
Well, at least being full of shit isn’t one of them!
Everyone poops
I played through CP2077 at launch and found like two bugs.
Absolutely unplayable !
I had a lot of problems on PlayStation. I figured I would just wait a while and come back to it.
The PS4 was underpowered for it and it never should’ve been launched on it. Pro was ok-ish
Eventually: Yes.
There are a finite number of bugs (or bug types rather, you could have infinitely many bugs from the same few lines of code) and it will take finite time to fix them all. You cannot know when you have fixed all of them though. But some games have gone above and beyond with fixing bugs, like Factorio where you will not encounter bugs without explicitly looking for them.
Allow me to summarise:
Yes, but actually no
but also when you rework game mechanics, add content like expansions, etc there will be even more new bugs. it’s a moving target.
Absolutely, I was thinking more along the lines of focusing solely on bug-fixing.
Then you still won’t fix all the bugs. Time is your enemy, and new hardware and its requirements will introduce their own bugs.
Wouldn’t that be akin to adding new features? Adding support for previously unsupported (due to their lack of existance) hardware is a feature imo.
Besides, while a program may eventually be bug-free, no modern computer has flawless hardware so creating a large program without bugs will always remain a thought experiment.
The only possible reason to do it would be if an alien civilization were to demand producing such a program or else they’d destroy Earth (similar to Erdős’s thought experiment with finding Ramsey numbers). Perhaps with all of humanity’s resources and a few decades this could be done.
That is impossible in software. Even if it was written in Rust ;P
Remind me not to hire you.
Thanks. But it doesn’t matter who you will hire.
I played a year ago, I don’t remember seeing a bug. Yes actually, I was softlocked once, now that I think of it
current ones I notice: dissapearing(temporary game restart recovers them) saves from load/save menu, player glitches (releasing ladder allows for brief 3rd person view), vehicles dissaperaing near player
No not at all.