• gullible@kbin.social
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    10 months ago

    Alright, the peasant railgun operates under the principle that the object moves at an infinitely scaleable speed. However, there aren’t any rules about movement at speed interacting with dropped items so peasant cannon’t. But, what are some major speeds that human bodies tolerate poorly? My thoughts go to wind abrasion, desiccation, eyelids tearing, air pressure bursting bronchi, and simple sonic booms. Say you bind an enemy in a net and send them through the peasant supercollider, what speeds would cause the cause the enemy to take damage?

  • HornyOnMain@kbin.social
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    10 months ago

    I’ve never understood the argument for Peasant Railgun just because the argument is self contradictory. You take a very strict RAW interpretation of a mechanic that might be technically possible in the rules and then just abandon that adherence to interpret the results in a non-RAW way

    • TwilightVulpine@kbin.social
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      10 months ago

      It’s just a “clever” rhetorical trick of considering rules and real world physics only where it enables them to pull bulshit.

      To be fair, it’s pretty funny but I would never let that fly in a regular game.