• penquin@lemm.ee
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    8 months ago

    So there is an anti-trust lawsuit against steam, but not apple, Google, Amazon, Microsoft… Etc of those giant companies who literally destroy everything in their way? Please tell me they’re next?

    • gamermanh@lemmy.dbzer0.com
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      8 months ago

      Legit, I’ve never heard of anti-competetive practices from Valve. Anti-consumer? Sometimes, yeah, though they do a lot more right than most

      The argument seems to be that “30% cut is too high” but it’s not like there aren’t other options if you think that’s too high. Epic loves to pay for games to be exclusive there, humble and gog exist, one could even go the retro route and set up their own website (though that’s prolly the dumb idea), itch.io comes to mind…

      If Valve HAS done some shady shit to ensure their major market share I’d be down to hear it, but to me as a PC gamer since '10ish (and had PC gamer friends since 06) it seems they got there through being a not complete garbage heap of a company that actually improved over the years on user feedback, which is supposed to be the good example of capitalism innit?

      • Carighan Maconar@lemmy.world
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        8 months ago

        If 30% we’re too high, surely just by offering a competitor that takes a lot less if a cut (say, 12,%), developers would flock to thst competitor because it saves them so much money, right?

        Right, Sweeney?

        • yukijoou@lemmy.blahaj.zone
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          8 months ago

          yeah, i think the 30% is fair enough, given the amount of stuff you get as a user by using steam, like

          • good cross-platform support
          • a working friendlist and chat system
          • remote play together
          • the workshop and community features
          • profile customisation stuff for those that like it
          • whishlists and gifts

          i honestly feel like while they’re a monopoly, they don’t do anything other companies can’t do, their cut goes to fund features others simply don’t provide, so it’s entierly fair for them to be more expensive than the competition

        • echo64@lemmy.world
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          8 months ago

          People don’t buy games on the competitors, but yes may developers did flock to epic, which made everyone hate epic.

  • bruhduh@lemmy.world
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    8 months ago

    I’m out of the loop, can someone reply what’s going on? I’ll leave this comment for those like me who curious what happened

    • Sparking@lemm.ee
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      8 months ago

      David Rosen of Wolfire Games (Receiver, Overgrowth, Lugaru) is alleging that steam reps have threatened to de-list his game if he lists it as less expensive on other platforms. Specifically not just steam keys but other distribution platforms.

      • A_Random_Idiot@lemmy.world
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        8 months ago

        Which is hard to believe, considering how many times I’ve bought steam games on other (legitimate) platforms that were cheaper than on steam, that are still on steam today and werent removed for being cheaper on another platform.

        • Rose@lemmy.world
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          8 months ago

          Sure, but Valve essentially reserve the right to no longer sell your game if it’s offered cheaper elsewhere. See the quotes on pages 54 through 56 of the complaint.

          • A_Random_Idiot@lemmy.world
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            8 months ago

            Which is a dick move on valves part.

            Remember folks, Valve isnt the peoples company.

            All the good things it does, it does only because of regulation pressure or lost lawsuits.

            • Cosmic Cleric@lemmy.world
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              8 months ago

              Remember folks, Valve isnt the peoples company.

              No corporation is “the peoples corporation”, but some corporations treat their customers with a lot more respect and fairness in pricing/policies than others.

              • A_Random_Idiot@lemmy.world
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                8 months ago

                Yes, but people have to be reminded of that with “sweetheart” companies like AMD and Valve, because they get too deep in the koolaid and forget it.

  • Wogi@lemmy.world
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    8 months ago

    I appreciate requiring everyone wearing a good mask while he’s in the courtroom, but I don’t understand how having him in the room to testify would be substantially different from an online appearance.

  • Excrubulent@slrpnk.net
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    8 months ago

    EDIT: If it’s true that Valve is also refusing to sell games that are sold for a lower price in other stores where steam keys are not being sold then I think there’s definitely a case here. I didn’t understand that was their policy but if so it sucks and I take back anything good I said about them being permissive. Thanks to this comment for finding the exact language in the lawsuit that alleges this.


    I’d be interested to see what Wolfire’s case is, if there’s more to it that I don’t know about I’d love to understand, but if the article is characterising their case accurately…

    claiming that Valve suppresses competition in the PC gaming market through the dominance of Steam, while using it to extract “an extraordinarily high cut from nearly every sale that passes through its store.”

    …then I don’t think this will work out because Valve hasn’t engaged in monopolistic behaviour.

    This is mainly because of their extremely permissive approach to game keys. The way it works is, a developer can generate as many keys as they want, give them out for free, sell them on other stores or their own site, for any discount, whatever, and Steam will honour those keys and serve up the data to all customers no questions asked. The only real stipulation for all of this is that the game must also be available for sale on the Steam storefront where a 30% cut is taken for any sale. That’s it.

    Whilst they might theoretically have a monopoly based on market share, as long as they continue to allow other parties to trade in their keys, they aren’t suppressing competition. I think this policy is largely responsible for the existence of storefronts like Humble, Fanatical, Green Man Gaming and quite a number of others. If they changed this policy or started to enshittify things, the game distribution landscape would change overnight. The reason they haven’t enshittified for so long is probably because they don’t have public shareholders.

    To be clear I’m against capitalism and capitalists, even the non-publicly-traded non-corporate type like Valve. I am in fact a bit embarrassed of my take on reddit about 7 or 8 years ago that they were special because they were “private and not public”. Ew, I mean even if Gabe is some special perfect unicorn billionaire that would never do any wrong, when he’s gone Valve will go to someone who might cave to the temptation to go public. I honestly think copyright in general should be abolished. As long as copyright exists I’d love to see better laws around digital copies that allow people to truly own and trade their copies for instance, and not just perpetually rent them. I just don’t see this case achieving much.

      • Excrubulent@slrpnk.net
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        8 months ago

        Copyright is a tool that gives creators the ability to commercialize their work. That its spirit, nothing more.

        That’s what we are told is the purpose because otherwise we wouldn’t accept its existence. In practice it doesn’t work that way. The persistent story is that artists get very little compensation whilst whichever large entity is acting as the middleman for their copyright - often owning it outright despite doing nothing to make it - takes the vast majority of the profit.

        It is a tool of corporate control, nothing more. Without copyright there would be no way a middleman could insert themselves and ripoff artists, take their money, and compromise their work with financially-driven studio meddling.

        And the idea that the “spirit” of copyright is for artists, that completely falls apart when you understand that modern copyright terms exist almost entirely to profit one company’s IP - Disney is just delaying the transfer of Mickey Mouse into the public domain. That’s why copyright is now lifetime +75 years, or something ridiculous like that. That is not for artists to be compensated. Mickey Mouse isn’t going to be unmade when that happens. If Disney can’t operate as a business with all the time and market share they’ve built then they should just go under. There’s no justification for it beyond corporate greed.

        Also without copyright there couldn’t be monopolies like Disney buying Fox, Marvel and Star Wars. That is an absurd situation and should be an indication that antitrust is effectively gone.

        And as for artists getting paid, we’re transitioning more and more to a patron model, where people are paid just to create, and release most of their work for free with some token level of patron interaction. You don’t need copyright for that.

      • mnemonicmonkeys@sh.itjust.works
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        8 months ago

        At least in the US, we have a lifetime for exclusive rights, at which point the material moves into the public domain. It really seems like a good system to me.

        It’s not a good system to have it be 50 years past the death of the creator. Having access to content in public domain has historically caused art to flourish by serving as a base for creators to build off of. But for the past few decades companies have been plundering from public domain while not contributing anything back.

        Our original copyright system in the US gave a baseline 17 years of copyright, with an additional 17 years extension that you could apply to. 34 years is a perfectly fair span of time to get value out of your creation because nobody is going to wait that long to get access to art they want. But it also ensured that the public domain continually had new content added that wasn’t completely antiquated. This is the system we should be pushing to return to.

    • Spedwell@lemmy.world
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      8 months ago

      I was under the impression that the policy required a game’s price to be the same on all marketplaces, even if it’s not a steam key being purchased. I.e. a $60 game on steam must sell for $60 off-platform, including on the publisher’s own launcher.

      I just went to double check my interpretation, but the case brief by Mason LLP’s site doesn’t really specify.

      If it only applies to steam keys, as you say, then I agree they don’t really have a case since it’s Steam that must supply distribution and other services.

      But, if the policy applies to independent marketplaces, then it should be obvious that it is anticompetitive. The price on every platform is driven up to compensate for Steam’s 30% fees, even if that particular platform doesn’t attempt to provide services equivalent to Steam.

      • Rose@lemmy.world
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        8 months ago

        According to a Valve quote from the complaint (p. 55), it applies to everything:

        In response to one inquiry from a game publisher, in another example, Valve explained: “We basically see any selling of the game on PC, Steam key or not, as a part of the same shared PC market- so even if you weren’t using Steam keys, we’d just choose to stop selling a game if it was always running discounts of 75% off on one store but 50% off on ours. . . .”

          • Maalus@lemmy.world
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            8 months ago

            Does it though? It seems like Valve is targetting the fact, that you can’t run the same game on a different platform for different amounts. So if Valve gets 30%, and some other store gets less, then they ask you to not run it cheaper. I.e. you can’t sell on both stores for $40, and then set a permanent -30% sale there.

            • Sparking@lemm.ee
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              8 months ago

              What right does valve have to discriminate against devs and publishers who are selling their game on other platforms? They have to compete for their business, not punish them for having a game that is more successful on another store that gives a higher revenue cut to the dev and a lower price to the customer.