TL;DR:
- Stats are no longer tiered every 10 points
- Stat cap increased to 200
- Points over 100 will add additional effects
- Legendary armor will have a stat archetype
- Some stats are changing to be more useful. Still in development.
- Ex. “Discipline” is becoming “Grenade”.
- 0-100 has same effect of decreasing cooldown
- 101-200 increases chance of getting an extra grenade charge when cooldown is up.
- Set bonuses are being added.
- Ex. 2 pieces of Tex Mechanica armor increase hipfire
- 4 pieces of Tex Mechanica buffs all TM guns.
- Current Legendary armor is basically getting sunset. Stat values will not change for the most part unless balancing is needed for new stats.
- Doesn’t sound like old armor will be able to roll above what it’s current stat is or be able to be brought up to the new system.
- Exotic armor is getting a separate rework to bring it up to par with the new legendary armor but this will not be happening at the same time.
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Loving the simplification along with adding new features for armor sets. I’m mostly relieved that the full set bonus is tied to 4 pieces rather than 5 so exotics can still be used.