- cross-posted to:
- gaming@beehaw.org
- cross-posted to:
- gaming@beehaw.org
It was okay up until they did the cliche thing where the character who holds the morally correct position 99% of the time suddenly does a heel turn and commits an irredeemable crime.
Then it just became “BOTH SIDES ARE BAD ACTUALLY.”
Like yeah sure Ken Levine, the revolutionaries trying to free their people are just as bad as the ruling class that’s doing textbook racism, just because you wrote the revolutionaries’ leader into killing a child.
For me the issue of jumping from reality to reality meant you weren’t really fighting for anything beyond your own survival, but the plot didn’t seem to understand that.
In the dlc they show the other side of daisy’s story and why she did it. Wasn’t a “both sides” thing.
I thought it was mostly great. The music, setting and storytelling were all fantastic. I would have liked it better if you had more of an inventory and could swap them out at will rather than when you found the right vigor. I’d also like a super easy mode so that my partner who is terrible at video games could enjoy it.
If you enjoyed the game, it was good. If you didn’t, it wasn’t. That’s literally all that makes it either a good or bad game.
It was my least favorite only because the ruins/abandoned nature of 1 and 2 were what made the games so enjoyable for me.
I enjoyed it.
I really liked it.
Loved the story and setting, but I wish the enemies were less “bullet spongy.”
It was an arena shooter. But never advertised as one. Once you realize what the game really was everything else like bullet sponges and other combat mechanics make more sense.
It was aight