Too little, too late. Six months later and still no creation kit. Out of any Bethesda title, this one might have the most potential for modding. But they wasted it.
It’s pretty obvious that once the sales for the game tanked after the initial release that Bethesda just wrote the game off and reallocated the resources to other projects. There is a good amount of potential in the setting if problems were fixed and mod tools were released but a lot of the bones of the game are just bland and uninteresting.
witcher 3 is about to start testing for their full mod toolset release so may as well jump to that instead
Personally, I hope as soon as the modding community can put a kit together, we can bring some Managed Democracy™ to ol’ Starflop. Really liberate the shit outta those planets that need us the most. The rest should be contracted out to our stouter kindred in honor of Karl. (Rock & Stone, my brothers!🤘🏽) A great cosmic field of stars for us, fresh outta the box!
Starfield deserves zero modding. The game is trash and was developed with a “modders will fix it for free” mentality. Fuck Todd Howard, piece of shit.
Yes, because modding it into a Helldivers side-piece is so aggrandizing. Low-effort reflexive whinge. Do better, citizen. Democracy needs your best.
Todd can fucking shove it - modders fixed his shit for him and I hope the crackers the best and a speedy time in continuing to short their profits.
We’re not doing this shit anymore.
Now imagine if they had just waited and included the good stuff when the game released
We dont have the stuff yet. Dont call it good
shareholder reading your comment on his yacht
“Nah”
scrolls further
The 90 dollar game
That’s what you said about the game, Todd.
Updates to Todd Howard when?
Todd Howard looks exactly like a grown-up Todd Flanders and not enough people are talking about it.
Yes… grown up…
They said he was the CreaTodd Engine, but he was really just Toddbryo the whole time
surely this counts as rage bait
Call me crazy, though maybe they should have included the result of these updates with the launch of the game.
It’s always going to be shitty for studios to release broken games, and expect people to be fine with playing buggy games until patches are released ever so slowly. Also the over reliance on DLC to fix unfinished games is also ridiculous.
But ze Moneh…! =O
I tried it again after their last big patch, tried a new quest line I hadn’t played through. Aaaand the quest was bugged and I couldn’t finish the quest. FSR3 worked really well, but seriously. It was good times making fun of the game in the beginning, but now it’s just fricking annoying with all the bugs. And I see the Mantis helmet while I’m flying the spaceship!? Sarah missing one eye? Then she has a brain aneurysm permanently? The game is a joke.
Three times as many loading screens!
Given that Starfield has been considered a bit “meh” by many, you have to wonder where Bethesda go from here. NakeyJakey hit the nail on the head with many of his criticisms of Bethesda, and show aside you have to wonder what kind of state ES6 (assuming it’s their next game) will be in. Since we don’t even have a name, it’s probably 3-4 years away, and their engine will feel close to 20 years outdated by then - especially if they continue down the path of adding bloat to their core mechanics.
For Todd Howard, I wonder how long he intends/needs to stay at Bethesda post-acquisition. Most of the press for the Fallout show has been positive, but there’s been a lot of snark directed at the press of Todd Howard being a visionary, or Fallout being one of the greatest games of all time.
It feels like the next 4-5 years will be critical for them, especially with more critical eyes on their products.
Honestly I don’t think the engine is the big problem here. There are some issues that are engine related but from a technical perspective the engine is not why Starfield failed. Making the most boring perk choices is not an engine problem. Putting the quests on rails with the illusion of choice is not an engine problem. Replacing the entire space travel aspect with menus wasn’t an engine problem because the star systems were to scale. The core issue is the game design. It’s simply that the game is plain boring. The perks are boring. The starpowers are boring. The way to get starpowers is boring. The quests are boring. The enemies are boring. Every other weapon besides kinetic weapons is boring. How do you decide to make space game without actual space travel still boggles my mind.
I think if Bethesda had taken the time to get the design aspect of the game in a good place people would’ve given them a pass on the loading screens or needing to jump ship to get to the next cell on the planet or even the poor performance. When the best part of your game is the ship builder, that offers minimal gameplay experience, you’ve fucked up the design. I don’t know if it’s Todd calling the bad shots or the lack of new blood, but Bethesda is in need of a shakeup.
The Outer Worlds has zero spaceship flying, still feels like a more expansive universe.
The problems aren’t just game design, but writing as well, The Outer Worlds feels real because the characters do, Starfield (from what I played), felt like a bunch of stereotypes playing their roles.
That was my impression as well. Everyone you meet seems to be some frontier redneck, either mining, farming or hunting outlaws. It could be a serviceable backdrop if you were just passing through, chasing the action, but somehow, most of the quests and plot feel like a chore in slow motion.
And then people wonder why I have more hope for Star Citizen (currently on Alpha 3.22.x and about to go to 3.23, which will likely involve a big number of features being completed) which has been in development for 12 goddamn years, than I do for Bethesda games. Fallout peaked at New Vegas and 4 was just borrowing from Obsidian’s successful design.
Freaking Cyberpunk 2077 and No Man’s Sky were able to be fixed, this is a corporate culture issue.
The Unreal engine is 26 years old, but you don’t see people telling ID to start rebuilding a new game engine. I agree it does feel like they are just adding things to the current engine instead of actually improving it by modernizing it though. There are clearly some parts of it they need to overhaul, like the “talking head” dialog system, the physics tied to FPS, and the weird lighting system.
Oh boo. Look at unreal engine in 2006 and compare it to gamebryo. Now compare them in this day and age. Nobody is telling them to build a new game engine because they actually upgraded it. Bethesda’s crap is like a crappy Honda civic with aliexpress wings and exhausts bolted on. Where unreal is a professionaly renovated house. It’s a shit comparison.
Hey man, that’s an unfair comparison. Honda engines age well.
I heard FO4 was getting ultra widescreen support next week. I’m not going back to finish Starfield. There’s a better game coming. I’m just waiting now.
Is there? Bethesda has been declining with every release.
FO4 was still a pretty decent game. I still haven’t played Far Harbor or Nuka-World either, so there’s plenty of content for me to go back to.
He also said it’s gonna ve a good game.
Cap
Maybe they’ve finally fixed one of the glitches from Oblivion.
Maybe it’s a second cave/“randomly generated” dungeon.
Yeah, no. I haven’t personally played it, but based on everything I’ve seen and heard, the game has problems which are not fixable. Like, how are they going to fix the awful quest design which is just “go talk to this person” over and over? How are they going to fix the empty planets that take ages to traverse?
The main faction quests are pretty damn good and it’s honestly worth playing once or twice. Everything outside of that is devoid of meaningful content.