• Gork@lemm.ee
      link
      fedilink
      English
      arrow-up
      3
      ·
      8 months ago

      Valve can’t count to 3 though.

      Expect after the Steam Deck 2 for its successors to be Steam Deck 2: Episode 1 and Steam Deck 2: Episode 2.

  • Hubi@feddit.de
    link
    fedilink
    English
    arrow-up
    3
    ·
    8 months ago

    Interesting spin on the “A delayed game is eventually good, but a rushed game is forever bad”-quote.

    • MeatsOfRage@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      8 months ago

      These quotes are from a time when games were stamped into hard plastic and circuitry. No Man’s Sky and Cyberpunk are two examples of games with rocky launches that are both amazing now. Saying a game is forever bad simply isn’t true anymore provided the makers stand behind the product.

      • Pleb@feddit.de
        link
        fedilink
        English
        arrow-up
        3
        ·
        8 months ago

        But they don’t most of the time. If you aren’t very lucky like with No Man’s Syk or Cyberpunk, you are stuck with an abandonend pile of garbage. And even with those games, it would have been better for everyone involved if they were what they are now from the start.

      • SkyezOpen@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        8 months ago

        But the damage is lasting. NMS will always be known for the absolute shitshow it was on launch. Props to them for eventually delivering, but the game will never be as iconic as it could have been. Like compare bg3’s reception of “holy shit it’s so good” vs NMS’s “oh it’s finally good now.”

  • seiryth@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    8 months ago

    Not sure why we’re arguing this quote with the same two games over and over. Nms and cyberpunk are great games, but they’re a rarity.

    Game Dev crunch is a plague in th industry, we suffer as consumers who cop bad releases on release. The whole industry could learn from its roots and delay things for a better initial product.

    Defending the current practice of redevelopment in post is almost consumer gaslighting.

  • Immersive_Matthew@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    0
    arrow-down
    1
    ·
    8 months ago

    This is true, but gamers are so impatient. I am in early access with my Virtual Reality Theme Park and have been busting it for 3 years as a solo dev, and of course it is not a full Theme Park yet. What does exist has put me into the top 10 on the Meta Quest App Lab store, but I get bounced out of the top 10 now and then as I will get 3* saying new rides are not coming fast enough. People are so impatient just like shareholders.