- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
Just make it a difficulty option.
Story Normal Hard Dynamic
I see the appeal, but also there’s a reason why people pick their difficulty level, both ways. People that want a bit of low challenge game time to decompress don’t need a game that gets harder, and Dark Souls players that need high challenge game time to recompress don’t need a game that panders to them and cheapens their victory.
One thing I really hate is games that go “Hey you died x times, do you want to try a lower difficulty?”
Fuck off game it’s a boss battle and I’ve been aware of how to change the difficulty in a game since 1997
True, but not all gamers have been alive since 1997.
I always take it as the devs trash talking anyway
games do this? Ive never seen it :)
You won’t if you’re always playing on the lowest difficulty (not that there’s anything wrong with that)
ouch. slammed me back.
Mariokart: “Am I a joke to you?”
If it’s a togglable option, I’m all for it. If not it will heavily depend on the game and if it’s designed around this feature.
That blows!
No thank you x100. If you lower the difficulty without my consent, you’re robbing me of my glory. I don’t care if it takes me 100 tries to kill those stupid monkeys on Ultra Hard.